vnpy/vn.ib/ibapi/windows/client/EClientSocket.h

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/* Copyright (C) 2013 Interactive Brokers LLC. All rights reserved. This code is subject to the terms
* and conditions of the IB API Non-Commercial License or the IB API Commercial License, as applicable. */
#pragma once
#ifndef eposixclientsocket_def
#define eposixclientsocket_def
#include "EClient.h"
#include "EClientMsgSink.h"
#include "ESocket.h"
class EWrapper;
class EReaderSignal;
class TWSAPIDLLEXP EClientSocket : public EClient, public EClientMsgSink
{
protected:
virtual void prepareBufferImpl(std::ostream&) const;
virtual void prepareBuffer(std::ostream&) const;
virtual bool closeAndSend(std::string msg, unsigned offset = 0);
public:
explicit EClientSocket(EWrapper *ptr, EReaderSignal *pSignal = 0);
~EClientSocket();
bool eConnect( const char *host, unsigned int port, int clientId = 0, bool extraAuth = false);
// override virtual funcs from EClient
void eDisconnect();
bool isSocketOK() const;
int fd() const;
bool asyncEConnect() const;
void asyncEConnect(bool val);
ESocket *getTransport();
private:
bool eConnectImpl(int clientId, bool extraAuth, ConnState* stateOutPt);
private:
void encodeMsgLen(std::string& msg, unsigned offset) const;
public:
bool handleSocketError();
int receive( char* buf, size_t sz);
public:
// callback from socket
void onSend();
void onError();
private:
void onClose();
private:
int m_fd;
bool m_allowRedirect;
const char* m_hostNorm;
bool m_asyncEConnect;
EReaderSignal *m_pSignal;
//EClientMsgSink implementation
public:
void serverVersion(int version, const char *time);
void redirect(const char *host, int port);
};
#endif